Tuesday, February 5, 2013

If I were a Game Designer...

I'd be downright miserable. Last week, we wrote Pong, a game that at its face seems easy. But given all the classes and methods that we had to do, it was three days to even write the framework. And when it comes to debugging, forget about it. If one thing is slightly off, the game won't work at all. It took time at home with me poring through a bunch of code to figure out what was wrong. Besides being a headache, the fruit of all that labor was just a crappy little game. I have serious respect for the people that created Skyrim.

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